AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on Android in Mexico - Q1 2024
Discover the performance of the top 5 hypercasual games on the Android platform in Mexico during Q1 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 hypercasual games on the Android platform in Mexico showcased some interesting trends in terms of downloads, revenue, and active users. Here’s a closer look at their performance.
2 3 4 Player Mini Games from Better World Games saw fluctuating weekly downloads, starting strong with around 199K in the first week of January and dipping to 136K by mid-March before recovering to 167K by the end of the quarter. The weekly active users exhibited a similar trend, beginning at approximately 2.11M and ending the quarter at around 2.09M.
Save the Doge from WONDER GROUP experienced a steady increase in weekly revenue, peaking at $57 in the final week of March. Weekly downloads reached a high of 209K in late January, while weekly active users climbed from 268K in early January to 407K by the end of the quarter.
Build A Queen by Supersonic Studios LTD showed varying performance in weekly revenue, with peaks and troughs throughout the quarter, ending at $10 in the last week of March. Weekly downloads started at 217K in January, dipped to 105K by late February, and then rose again to 147K by the end of the quarter. Active users remained relatively stable, starting at 1.11M and increasing to 1.19M by the end of March.
Snake.io - Fun Snake .io Games by Kooapps Games saw a steady revenue stream, ending the quarter at $86. Weekly downloads fluctuated, starting at 169K in the first week of January and hovering around 144K by the end of March. Active users showed a slight upward trend, beginning at 925K and reaching 882K by the end of the quarter.
Block Crazy Robo World from Craft Trending Studio had an interesting pattern in weekly downloads, with a significant spike to 222K in mid-February before settling at 94K by the end of March. Active users followed a similar trend, peaking at 1.70M in mid-February and ending at 1.41M by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.